Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  M3
SoundScript="LuaScripts/Sound/Vehicles/T34_Turret_Main.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerTankCannon.txt"
[end]

PitchPoint = 0.789,0.427,0

AngleYawMin      = -180.0
AngleYawMax	     = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 25.0
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 22.5
PitchAngularSpeed  = 4.5

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 2.2, 0, 0
AttackDistance   = 1500.0

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_75_HE.txt" //M48
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_75_HE.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 48
	StartBulletSpeed = 604.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 20.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_75_CV.txt" //M61
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_USA_75_CV.bin"
	ExplosionScript = ""
	BulletsCount = 49
	StartBulletSpeed = 618.0
	RealPhysicBullet = true
	PriorityArmorMin = 20.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime   = 10.0
BulletRechargeTime  = 1.0

IsSoundLooped = false
SoundNumber = 1